Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE GREMLIN GRAPHICS GAME
LOADING…
DIRECT HITS • Retro-focussed games head to Nintendo’s Switch
Nowhere man
Forgotten systems
Arcade Britannia • Author Dr Alan Meades tells Paul Drury all about the beautiful British arcade
THE LATEST NEWS FROM DECEMBER 2006
Zenji • “I’M GONNA GET MYSELF CONNECTED”
THE MAKING OF SONIC 3 THE HEDGEHOG + SONIC & KNUCKLES • IN 1993, SEGA HAD A PROBLEM – EVEN WITH SONIC SPEED, IT COULDN’T FINISH ITS STAR’S MOST AMBITIOUS ADVENTURE ON TIME. THE SOLUTION? A PROJECT SO AMBITIOUS THAT IT HAS NEVER BEEN REPLICATED. SONIC TEAM’S TAKASHI IIZUKA TELLS US HOW IT WAS DONE
KNOCK KNOCK, ITS KNUCKLES • TAKING A CLOSER LOOK AT SONIC’S FEISTY FOE-TURNED-FRIEND
SCENES UNSEEN • WHAT SECRETS LURK IN THE SONIC 3 PROTOTYPE?
LOCKED AND LOADED • JUST HOW DID SEGA WORK KNUCKLES INTO SONIC 2?
THE JACKSON FACTOR • IS THE KING OF POP’S MUSIC REALLY IN SONIC 3?
FRESHLY SQUEEZED ORIGINS • WE TAKE A LOOK AT THE NEW UPGRADE TO SONIC’S LATEST COMPILATION
SUBSCRIBE TODAY AND RECEIVE A FREE SAGA LAPTOP BACKPACK
Moon Patrol • BLASTING ON THE MOVE
ULTIMATE GUIDE the LORDS of Midnight • THE LATE MIKE SINGLETON WAS PEERLESS WHEN IT CAME TO CREATING WHOLE WORLDS ON JUST A SPOOL OF TAPE, AND THE LORDS OF MIDNIGHT REMAINS ONE OF HIS BEST-LOVED WORKS. JOIN US AS WE BRAVE ETERNAL WINTER TO RECOUNT THE WAR OF THE SOLSTICE
CONVERSION CAPERS • HOW THE VARIOUS VERSIONS STACK UP
THE CONTINUING CHRONICLES • WHAT LUXOR AND HIS LORDS DID NEXT
EXPLORING MIDNIGHT • THE KEY LOCATIONS IN YOUR FIGHT AGAINST THE FOUL
DEVELOPER Q&A • CHRIS WILD HAS CONVERTED THE GAME TO MULTIPLE PLATFORMS
FROGS • On one recent rainy night, we found a frog on our front path. We left it to enjoy the weather, and instead got to thinking – there must be some brilliant frogs in the gaming world, right? So here are some of our favourites…
A TRIBUTE TO GRAPHICS GRAPHICS • LATER KNOWN AS GREMLIN INTERACTIVE, SHEFFIELD’S FINEST SOFTWARE HOUSE QUICKLY ESTABLISHED ITSELF WITH A STRING OF 8-BIT HITS. JOIN RETRO GAMER AS WE CELEBRATE THE MOST NOTABLE GAMES FROM GREMLIN THROUGHOUT THE EIGHTIES AND INTO THE NINETIES
American Gladiators • “FROM UNIVERSAL STUDIOS HOLLYWOOD…”
THE UNCONVERTED • Arcade games that never made it home
THE MAKING OF XENO CRISIS • WHEN XENO CRISIS LANDED ON THE MEGA DRIVE IN 2019, CREATOR BITMAP BUREAU PROVED A LOT COULD BE DONE WITH SEGA’S AGEING SYSTEM. WE CAUGHT UP WITH STUDIO COFOUNDER MIKE TUCKER TO UNPICK THE MAKING OF THE TEAM’S GREATEST WORK
THE SPAWNING • INSIDE XENO CRISIS’ EXTENSIVE MULTIPLATFORM JOURNEY
PUSHING SCORE • BITMAP BUREAU’S COFOUNDER SOUNDS OUT XENO CRISIS
CRISIS MASTER • HOW TO SURVIVE XENO CRISIS’ BRUTALLY HARD ROOMS
DOUBLE DRAGON Gaiden RISE OF THE DRAGONS •...