Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE ISSUE OF RETRO GAMER?
LOADING…
A TRIBUTE TO ROSS GOODLEY AND ANTHONY TAGLIONE • Paying respects to two classic gaming developers
EASY FREEZY
AERO ON EVERCADE
Falling, yes I am falling
Gaming guinea pigs
TR Fight Stick • Going behind the scenes of a new multiformat arcade stick
THE LATEST NEWS FROM AUGUST 2007
NEWS AUGUST 2007 • AUGUST 2007 – With broken consoles, ports and Harry flippin’ Potter, it looks like a rubbish summer. Thankfully, digital downloads made the month bearable – who would have thought? Well Nick Thorpe would, but then he’s got a time machine and that’s cheating
CHARTS • AUGUST 2007
THIS MONTH IN…
Super Sprint • SPIN THAT WHEEL
THE 100 GREATEST RETRO GAMES • JOIN THE RETRO GAMER TEAM AS WE HIGHLIGHT THE CLASSIC GAMES THAT HAVE HAD A LASTING IMPACT ON BOTH READERS AND DEVELOPERS
SUBSCRIBE AND SAVE • Our simple 6-MONTH BEST OFFER breaks up the annual subscription into two easily manageable payments over the course of the year
RETRO GAMER’S MISSING ISSUE • Over the past 20 years there have been 257 issues of Retro Gamer. Yet there was one more that was never published. Let’s find out what happened to the load that failed
HIGHLIGHTS OF THE MISSING ISSUE
ULTIMATE GUIDE SPELLBOUND • TWENTY YEARS AGO, RETRO GAMER CELEBRATED MASTERTRONIC INSIDE ITS FIRST ISSUE. TODAY, WE LOOK BACK AT ONE OF THE BUDGET SOFTWARE HOUSE’S GREATEST GAMES, THE SECOND ENTRY IN THE WONDERFUL MAGIC KNIGHT SERIES
CONVERSION CAPERS • HOW DOES MAGIC KNIGHT’S SECOND ADVENTURE FARE AWAY FROM THE 48K SPECTRUM? AND MORE IMPORTANTLY, WHAT ABOUT THE RED HERRING?
FROM ACROSS TIME • THE CAST OF SPELLBOUND, HOW THEY CAN HELP MAGIC KNIGHT, AND VICE-VERSA
DEVELOPER Q&A • RETRO GAMER TALKS TO TRACY LEWIS, THE CODER BEHIND SPELLBOUND’S RECENT MSX PORT
Grind Stormer • PREPARE FOR A BULLET STORM
A TRIBUTE TO LLAMASOFT • HAIRY BEASTS, BANGING SOUNDTRACKS AND A WHOLE LOT OF BLASTING – JEFF MINTER AND IVAN ZORZIN TAKE US ON A FOUR-DECADE TOUR OF LLAMASOFT’S UNMISTAKABLE BACK CATALOGUE
Super Mario World 2: Yoshi’s Island • THE LEGEND OF MARIO: TEARS OF THE INFANT
ULTIMATE GUIDE COUNTER STRIKE • WHETHER IT’S THE TENS OF THOUSANDS STILL PLAYING COUNTER-STRIKE 1.6 DAILY OR THE MILLIONS PLAYING ALONG WITH EACH NEW MODERNISATION, THE ETERNAL BATTLE BETWEEN TERRORISTS AND COUNTER-TERRORISTS HAS BECOME A PERMANENT PART OF SHOOTER HISTORY. RETRO GAMER EXPLORES HOW THIS ICONIC FPS BECAME AN INDUSTRY MAINSTAY
SPAWNED FROM MODS • FROM HUMBLE BEGINNINGS THESE IMPRESSIVE GAMES WERE BORN
DECONSTRUCTING DUST • IS THIS THE MOST ICONIC FPS MAP OF ALL TIME?
COUNTER STRIKE 2 • A SEQUEL AFTER 24 YEARS? WELL… NOT QUITE …
STRIKE FORCE • HOW HAS COUNTER-STRIKE EVOLVED OVER THE YEARS?
DEVELOPER QA • THE HISTORY OF COUNTER-STRIKE IN MINH LE’S...