Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT GAME DEFINES THE AMIGA FOR YOU?
LOADING…
ARCHER MACLEAN – CELEBRATING A GAMING LEGEND • Friends and developers pay tribute to the creator of Dropzone
AKKA ARRH UNEARTHED
EVERCADE EXP THEFT
What do points win?
The sounds of gaming
Moai.games • Indie developer Matt Sephton has a passion for spotting monolithic human figures in videogames
THE LATEST NEWS FROM MAY 2006
NEWS MAY 2006 • MAY 2006 – A legendary character returns to rescue her reputation, an impressive run of software continues to make the DS irresistible and Daxter breaks from Jak to go it alone. Nick Thorpe peeks into the past once again to deliver yesterday’s hottest news
THIS MONTH IN…
CHARTS • MAY 2006
Bat ‘N’ Ball • DRIVING ME BATTY
GAMES THAT DEFINED THE AMIGA • DECADES AFTER THE DEMISE OF COMMODORE, THE AMIGA STILL HAS A HIGHLY LOYAL AND PASSIONATE FOLLOWING THAT FEW PLATFORMS CAN MATCH. TO CELEBRATE THE SYSTEM, WE’RE TAKING A LOOK BACK AT THE GAMES THAT DEFINED THE HOME COMPUTER IN THE EYES OF ITS AUDIENCE
SUBSCRIBE TODAY AND ENJOY GREAT SAVINGS!
THE EVOLUTION OF SHADOW OF THE BEAST • THE STRIKING SIGHTS AND SOUNDS OF SHADOW OF THE BEAST PUSHED THE AMIGA FURTHER THAN EVEN MOST DEVELOPERS HAD KNOWN WAS POSSIBLE IN 1989. FROM SEQUELS AND CONVERSIONS TO A PLAYSTATION REMAKE THREE DECADES ON, THOSE INVOLVED EXPLAIN ALL
PARALLAX UNIVERSE • FROM SCROLLING SCENES TO SONY SCREENS
SOUNDTRACKING THE BEAST • TIM WRIGHT ON SCORING THE SEQUELS
FROM PLATFORMS TO PUZZLES • BRAINS MATCHED BRAWN IN SHADOW OF THE BEAST III
EVOLVING AARBRON • TRACING THE STORY OF OUR SHAPESHIFTING HERO
BEASTLY BOSSES • STANDOUT BATTLES FROM ACROSS THE SERIES
Plaque Attack • A HECTIC BRUSH WITH DEATH
Turrican • INSPIRED BY A LOVE OF COIN-OPS AND PUSHING THE C64 TO ITS LIMITS, TURRICAN WAS ONE OF THE STANDOUT TITLES OF THE SYSTEM’S TWILIGHT YEARS. WELCOME TO MANFRED TRENZ’S EPIC RUN-AND-GUN – ANOTHER DAY, ANOTHER CRIME!
CONVERSION CAPERS • HOW THE DIFFERENT VERSIONS OF TURRICAN COMPARE
TAMING TURRICAN • HOW TO TACKLE MANFRED’S CHALLENGING RUN-AND-GUN
DEVELOPER Q&A • MARK KIRKBY ON ADAPTING TURRICAN FOR THE MEGA DRIVE, PC ENGINE AND GAME BOY
R-Type • » PLATFORM: MASTER SYSTEM » RELEASED: 1988 » DEVELOPER: COMPILE
THE RETRO GAMER GUIDE TO imagine software • FEW DEVELOPERS WERE AS INFAMOUS AS IMAGINE SOFTWARE. RETRO GAMER REVISTS ITS MANY GAMES, BOTH GOOD AND BAD. HOW MANY OF THE FOLLOWING DID YOU GET TO EXPERIENCE?
REMEMBERING A LEGEND • JIM BAGLEY PAYS TRIBUTE TO ONE OF IMAGINE’S GREATEST CODERS
BRUCE EVERISS INTERVIEW • ONE OF IMAGINE’S KEY STAFF LOOKS BACK
THE COLLECTOR • MARK R JONES ON COLLECTING IMAGINE GAMES
Wondermega RG-M2
JOE & MAC CAVEMAN NINJA • IT HAS FINALLY HAPPENED – THOSE CAVEMEN NINJAS JOE & MAC ARE BACK IN A...