Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE CORE DESIGN GAME?
LOADING…
GUNS OR SWORDS? • NIS America’s 2023 schedule offers plenty of RPGs and shmups
PIKO RETURNS TO EVERCADE
MAJOR WII U FAULT FOUND
The kids are alright
A real connection
Xenotilt: Hostile Pinball Action • Ralph Barbagallo and Adam Ferrando on creating a sequel to Demon’s Tilt, their first pinball hit
THE LATEST NEWS FROM AUGUST 2006
NEWS AUGUST 2006 • AUGUST 2006 – You don’t mess with tradition, so once again we follow an exciting E3 show with the annual summer software drought. Nick Thorpe fires up the time machine, dutifully covering the slow months as well as the exciting ones
THIS MONTH IN…
CHARTS • AUGUST 2006
Ms Pac-Man • AN A-MAZE-ING SEQUEL
A TRIBUTE TO CORE DESIGN • CREATED BY FORMER GREMLIN GRAPHICS’ DERBY STAFF, CORE DESIGN FOUND SUCCESS WITH RICK DANGEROUS AND CHUCK ROCK BEFORE CAPTURING THE ZEITGEIST WITH LARA CROFT. RETRO GAMER CELEBRATES THE WORLD-BEATING STUDIO WITH COFOUNDER JEREMY HEATH-SMITH
RICK DANGEROUS • VARIOUS, 1989
SWITCHBLADE • VARIOUS, 1989
MONTY PYTHON’S FLYING CIRCUS • VARIOUS, 1990
RICK DANGEROUS 2 • VARIOUS, 1990
CHUCK ROCK • VARIOUS, 1991
THUNDERHAWK • VARIOUS, 1991
WOLFCHILD • VARIOUS, 1992
JAGUAR XJ220 • VARIOUS, 1992
CHUCK ROCK II: SON OF CHUCK • VARIOUS, 1993
BANSHEE • VARIOUS, 1994
SOULSTAR • MEGA-CD, 1994
BC RACERS • VARIOUS, 1994
ASTERIX AND THE POWER OF THE GODS • MEGA DRIVE, 1995
TOMB RAIDER • VARIOUS, 1996
SWAGMAN • VARIOUS, 1997
FIGHTING FORCE • VARIOUS, 1997
TOMB RAIDER II • VARIOUS, 1997
TOMB RAIDER III: THE ADVENTURES OF LARA CROFT • VARIOUS, 1998
PROJECT EDEN • VARIOUS, 2001
THUNDERHAWK: OPERATION PHOENIX • PLAYSTATION 2, 2001
HERDY GERDY • PLAYSTATION 2, 2002
TOMB RAIDER: THE ANGEL OF DARKNESS • VARIOUS, 2003
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THE MAKING OF TOMB RAIDER II • HAVING TO FOLLOW ONE OF THE MOST ICONIC GAMES OF ALL TIME IS A HIGH-CLASS PROBLEM TO HAVE, BUT A PROBLEM ALL THE SAME. GAVIN RUMMERY TELLS US HOW CORE DESIGN MANAGED TO ENSURE THAT TOMB RAIDER II LIVED UP TO THE HYPE
OLD AND COLD • GAVIN EXPLAINS THE ORIGIN OF WINSTON THE BUTLER
SHE’S GOT THE MOVES • THE NEW ABILITIES LARA GAINED IN HER SECOND ADVENTURE
GOING FOR GOLD • A LOOK AT THE OFFICIAL EXPANSION FOR TOMB RAIDER II
RAPID RAIDER • TWITCH STREAMER TAYLORMADEAIDENTAYLOR DISCUSSES SPEEDRUNNING TOMB RAIDER II
Air Rescue • THIS WHIRLYBIRD WON’T FLY
THE MAKING OF JOUST 2 SURVIVAL of the FITTEST • JOUST WAS A TRUE ORIGINAL AND A BONA FIDE CLASSIC OF THE GOLDEN AGE OF ARCADE VIDEOGAMES, BUT THE SEQUEL HAD ITS WINGS...