Wireframe looks at how games are made and who makes them, and even guides you through making your own.
Pooing cars, and why bigger gameworlds aren’t always better
WELCOME
TALE SPIN • True grit is on display through Shiro Games’ latest freedom-toting RPG, Wartales
SWEET SMELLS
Saturnalia • Terror stalks the cobbled streets of a Sardinian village in Santa Ragione’s upcoming horror. Director Pietro Righi Riva tells us all about it
MOMENT IN TIME
STANDING OUT
What if we’re actually doomed? • Build a new society on an alien planet – or die horribly in the attempt. Toronto-based studio BOBBY gives us a tour of its harsh RTS, Chaotic Era
CINEMATIC UNIVERSE
That was the month that was
Post Apocalypse • Unofficial Bond games, free magazines, and affordable console gaming. It’s this month’s letters…
Shortcuts • With the GameCube celebrating its 20th anniversary this year, we asked Twitter: what are your most cherished memories of Nintendo’s plucky little console box?
Incoming
GOD: Complex • Developers of a new wave of games about gods explain their divine visions, and why their humans and deities don’t get along
TURN-BASED DEICIDE
TAKING THE MYTH
H.P. SOURCE
Redimensioned and reappraised
Teacup
WEIRD FISHES THE MAKING OF MOONGLOW BAY • Bunnyhug Games talks us through the making of its wholesome fishing RPG, Moonglow Bay
FISHING FASHION
DEPICTING CANADA
CASTAWAY • The world’s most popular sport ain’t half bad in virtual form: here’s twelve of our favourite fishing games, mini or otherwise
The principles of game design • What does it mean to ‘win’ in a video game? The answer has changed as the medium’s evolved, Howard writes
NEW RULES
City versus rural living • Konstantinos explores a divide often overlooked in games: the difference between living in a city and a village
REGARDING STADTLUFT
Make Splitgate-style portals in Unreal Engine 4 • Recreate the teleporting mechanics of Splitgate - and er, Portal - by following these easy steps
CODE CHECK
EXPANDING THE PROJECT
How Disco Elysium earns its ending • Disco Elysium’s finale is incredibly satisfying, and its final twist is jaw-dropping. With spoilers, here’s how it pulled that off
Doing it yourself
Designing with gameplay loops • A powerful tool for understanding the way your game fits together and how players move through it, gameplay loops allow you to spot weaknesses and potential opportunities
MATCHING LOOPS TO PLAYERS
FIND YOUR CRITICAL STATES
What does a video game producer do? • It’s a common job title in the games industry, but what is a producer? And what skills do you need to become one? James explains all
READ THIS
Code a Tranz Am-style top-down racer • Race around a post-apocalyptic US in our homage to an Ultimate classic
BOBBINS THE VIDEO GAMES OF FRANK SIDEBOTTOM • Cult comedy legend Chris Sievey was also a programming genius. His family and friends share their recollections
CUTTING ROOM FLOOR
BEING FRANK
SECRET CODES
PLOK
Saturnalia
VHS The future of game preservation? • Libraries, museums, and private collectors are joining forces to find the best ways of preserving video gaming’s past
PRESERVING THE MOMENT
CREATING A DIGITAL ARCHIVE
Interactive / CreatorCrate • Solo designer Jori Ryan talks us through the seven-year development of her slapstick sci-fi sandbox
GETTING STARTED
Speakeasy • RichCast is an upcoming platform designed to let just about anyone make voice-activated, interactive experiences. Co-creator Philip Oliver...