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Wireframe Magazine

#55
Magazine

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Pooing cars, and why bigger gameworlds aren’t always better

WELCOME

TALE SPIN • True grit is on display through Shiro Games’ latest freedom-toting RPG, Wartales

SWEET SMELLS

Saturnalia • Terror stalks the cobbled streets of a Sardinian village in Santa Ragione’s upcoming horror. Director Pietro Righi Riva tells us all about it

MOMENT IN TIME

STANDING OUT

What if we’re actually doomed? • Build a new society on an alien planet – or die horribly in the attempt. Toronto-based studio BOBBY gives us a tour of its harsh RTS, Chaotic Era

CINEMATIC UNIVERSE

That was the month that was

Post Apocalypse • Unofficial Bond games, free magazines, and affordable console gaming. It’s this month’s letters…

Shortcuts • With the GameCube celebrating its 20th anniversary this year, we asked Twitter: what are your most cherished memories of Nintendo’s plucky little console box?

Incoming

GOD: Complex • Developers of a new wave of games about gods explain their divine visions, and why their humans and deities don’t get along

TURN-BASED DEICIDE

TAKING THE MYTH

H.P. SOURCE

Redimensioned and reappraised

Teacup

WEIRD FISHES THE MAKING OF MOONGLOW BAY • Bunnyhug Games talks us through the making of its wholesome fishing RPG, Moonglow Bay

FISHING FASHION

DEPICTING CANADA

CASTAWAY • The world’s most popular sport ain’t half bad in virtual form: here’s twelve of our favourite fishing games, mini or otherwise

The principles of game design • What does it mean to ‘win’ in a video game? The answer has changed as the medium’s evolved, Howard writes

NEW RULES

City versus rural living • Konstantinos explores a divide often overlooked in games: the difference between living in a city and a village

REGARDING STADTLUFT

Make Splitgate-style portals in Unreal Engine 4 • Recreate the teleporting mechanics of Splitgate - and er, Portal - by following these easy steps

CODE CHECK

EXPANDING THE PROJECT

How Disco Elysium earns its ending • Disco Elysium’s finale is incredibly satisfying, and its final twist is jaw-dropping. With spoilers, here’s how it pulled that off

Doing it yourself

Designing with gameplay loops • A powerful tool for understanding the way your game fits together and how players move through it, gameplay loops allow you to spot weaknesses and potential opportunities

MATCHING LOOPS TO PLAYERS

FIND YOUR CRITICAL STATES

What does a video game producer do? • It’s a common job title in the games industry, but what is a producer? And what skills do you need to become one? James explains all

READ THIS

Code a Tranz Am-style top-down racer • Race around a post-apocalyptic US in our homage to an Ultimate classic

BOBBINS THE VIDEO GAMES OF FRANK SIDEBOTTOM • Cult comedy legend Chris Sievey was also a programming genius. His family and friends share their recollections

CUTTING ROOM FLOOR

BEING FRANK

SECRET CODES

PLOK

Saturnalia

VHS The future of game preservation? • Libraries, museums, and private collectors are joining forces to find the best ways of preserving video gaming’s past

PRESERVING THE MOMENT

CREATING A DIGITAL ARCHIVE

Interactive / CreatorCrate • Solo designer Jori Ryan talks us through the seven-year development of her slapstick sci-fi sandbox

GETTING STARTED

Speakeasy • RichCast is an upcoming platform designed to let just about anyone make voice-activated, interactive experiences. Co-creator Philip Oliver...


Expand title description text
Frequency: One time Pages: 116 Publisher: Raspberry Pi Edition: #55

OverDrive Magazine

  • Release date: October 7, 2021

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Pooing cars, and why bigger gameworlds aren’t always better

WELCOME

TALE SPIN • True grit is on display through Shiro Games’ latest freedom-toting RPG, Wartales

SWEET SMELLS

Saturnalia • Terror stalks the cobbled streets of a Sardinian village in Santa Ragione’s upcoming horror. Director Pietro Righi Riva tells us all about it

MOMENT IN TIME

STANDING OUT

What if we’re actually doomed? • Build a new society on an alien planet – or die horribly in the attempt. Toronto-based studio BOBBY gives us a tour of its harsh RTS, Chaotic Era

CINEMATIC UNIVERSE

That was the month that was

Post Apocalypse • Unofficial Bond games, free magazines, and affordable console gaming. It’s this month’s letters…

Shortcuts • With the GameCube celebrating its 20th anniversary this year, we asked Twitter: what are your most cherished memories of Nintendo’s plucky little console box?

Incoming

GOD: Complex • Developers of a new wave of games about gods explain their divine visions, and why their humans and deities don’t get along

TURN-BASED DEICIDE

TAKING THE MYTH

H.P. SOURCE

Redimensioned and reappraised

Teacup

WEIRD FISHES THE MAKING OF MOONGLOW BAY • Bunnyhug Games talks us through the making of its wholesome fishing RPG, Moonglow Bay

FISHING FASHION

DEPICTING CANADA

CASTAWAY • The world’s most popular sport ain’t half bad in virtual form: here’s twelve of our favourite fishing games, mini or otherwise

The principles of game design • What does it mean to ‘win’ in a video game? The answer has changed as the medium’s evolved, Howard writes

NEW RULES

City versus rural living • Konstantinos explores a divide often overlooked in games: the difference between living in a city and a village

REGARDING STADTLUFT

Make Splitgate-style portals in Unreal Engine 4 • Recreate the teleporting mechanics of Splitgate - and er, Portal - by following these easy steps

CODE CHECK

EXPANDING THE PROJECT

How Disco Elysium earns its ending • Disco Elysium’s finale is incredibly satisfying, and its final twist is jaw-dropping. With spoilers, here’s how it pulled that off

Doing it yourself

Designing with gameplay loops • A powerful tool for understanding the way your game fits together and how players move through it, gameplay loops allow you to spot weaknesses and potential opportunities

MATCHING LOOPS TO PLAYERS

FIND YOUR CRITICAL STATES

What does a video game producer do? • It’s a common job title in the games industry, but what is a producer? And what skills do you need to become one? James explains all

READ THIS

Code a Tranz Am-style top-down racer • Race around a post-apocalyptic US in our homage to an Ultimate classic

BOBBINS THE VIDEO GAMES OF FRANK SIDEBOTTOM • Cult comedy legend Chris Sievey was also a programming genius. His family and friends share their recollections

CUTTING ROOM FLOOR

BEING FRANK

SECRET CODES

PLOK

Saturnalia

VHS The future of game preservation? • Libraries, museums, and private collectors are joining forces to find the best ways of preserving video gaming’s past

PRESERVING THE MOMENT

CREATING A DIGITAL ARCHIVE

Interactive / CreatorCrate • Solo designer Jori Ryan talks us through the seven-year development of her slapstick sci-fi sandbox

GETTING STARTED

Speakeasy • RichCast is an upcoming platform designed to let just about anyone make voice-activated, interactive experiences. Co-creator Philip Oliver...


Expand title description text