Wireframe looks at how games are made and who makes them, and even guides you through making your own.
There’s a good reason why video games are so obsessed with body horror
WELCOME
THE DEVILS IN THE DETAIL • Director Tom Heaton talks exclusively to Wireframe about THE DEVIL IN ME, the final episode in The Dark Pictures Anthology’s first season
Mutant and proud • Inside Ripout, a co-op FPS with plenty of genetically engineered horrors for you (and your pet gun) to sink teeth into
Horrors beyond your comprehension • From the producer of The Witcher 3 comes a new strategy city-building hybrid. We get a guided tour of Gord
That was the month that was
Jump scares and creeping tension • Games have been trying to scare us for over 40 years. Mr Biffo explores how
Incoming
A WORLD OF HORROR THE HISTORY OF DEAD SPACE • How the Dead Space series has constantly thrilled – and chilled – players for the past 15 years
A Little to the Left
CREEPING DOWN THE CORRIDOR • How Hideo Kojima’s notorious P.T. demo has shaped a new age of minimalist psychological horror
How to monetise your bad games
The principles of game design • What’s it like to work in a medium that’s only just been born? Howard remembers it well…
Tropes vs fiction in video games • Tropes are bad, right? Wrong! Antony illuminates how tropes can be used intelligently in good storytelling
Recreate P.T.’s horror features in Unreal Engine 5 • From a ghostly shadow that follows the player to a sinister telephone, here’s how to make some of P.T.’s scariest bits
Recreate Elite’s iconic opening title screen • Learn the nuts and bolts of displaying wireframe 3D objects in Python and Pygame Zero
Fear & loathing at gamescom 2022 • Our experiences, highlights – and a few lowlights – from Cologne’s truly massive gaming convention in August
Soulstice
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Interactive/Ghost Song • How Old Moon’s Matt White used his graphic design background to create a more painterly style of sci-fi Metroidvania
Interactive/Ex-Zodiac • Pining for the days of the N64? Solo developer Ben Hickling has you covered with his upcoming Lylat Wars-like
GETTING INTO GAMES How I became a… Narrative Designer • Square Enix’s Rhianne Murphy on her industry journey and how to crack a good game narrative
FROM ISOLATION TO OBSERVATION THE NO CODE STORY • Writer-director Jon McKellan tells the fascinating story of his path into the games industry, and how Alien: Isolation led to co-founding his own indie studio
Gaming: it’s not not for everyone
OUR SCORES
Saints Row • Unoriginal sin
Destroy All Humans! 2: Reprobed • From Russia with guns
Hindsight • Don’t look back in anger
Immortality • Be kind, rewind
Arcade Paradise • Insert coins, build an empire
We Are OFK • This angsty Gen Z musical adventure has style and substance
Cursed to Golf • Chooore!
Itch.ioroundup • Picking out some of the platform’s standout titles
STREAM OF CONSCIOUSNESS • Taylor from okStranger on the power of jump scares and what Twitch means to her
The Wireframe HOTLIST • The best PC games, according to Wireframe, catering for whatever your mood might be
Backwards compatible
Backwards compatible
Journey to the centre of the Earth • This month, Aaron loses himself in the cheesy sci-fi stylings of 2D platformer Little Orpheus
Resident Evil • How safe spaces have long provided a refuge from the stresses of the survival horror genre
Next Issue • ON SALE 3 NOV
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