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Wireframe Magazine

#63
Magazine

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Why it’s OK to give up when video games stop being fun

WELCOME

inkle’s incredible journey • Lead designer Joseph Humfrey introduces the studio’s latest opus, A Highland Song

Cracking the case wide open • Walking the voxelated city streets in Shadows of Doubt, a fully simulated detective thriller

Class is in session • Moulding the minds of tomorrow one unconventional college course at a time in Two Point Campus

Personal details • Designer Elwin Gorman talks us through his two very different upcoming adventures: NAIAD and PiAwk

That was the month that was

Incoming

Don’t Panic. • The Playdate injects a bit of whimsy into handheld gaming. We take a closer look

Playing with Pulp. • Inside Playdate’s budding game dev scene

Chasing the waves

Subscription offer • Free 8BitDo Pro 2 wired controller with a 12-month subscription to Wireframe

The Mega Drive’s forgotten Treasure trove • On legendary Japanese studio Treasure’s 30th anniversary, Mr Biffo wonders: was the Mega Drive just getting started when Sega moved on?

THE JOY OF MODDING HANDHELD CONSOLES • There’s a thriving scene around repairing and upgrading handheld consoles. We talk to a few people who help make it all possible

The principles of game design • It’s easier than ever to become a game designer or filmmaker. But how do we ensure our work finds an audience in a cluttered media landscape?

My favourite cities: real and virtual • CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities

Write your own Game Boy game in C • Adding the finishing touches to your Drop Bear infinite runner with part two of our guide

How to playtest your game for under £50 • If you’re a cash-strapped indie dev, Steve has some affordable and practical playtesting advice for teams of all sizes

How to create dramatic video game characters • Ever felt your game’s character was flat? Get inspired by Antony’s method for generating depth

Make 3D adventures with Unity and the Raspberry Pi Foundation • How to take your first steps in creating virtual worlds using Unity and the Foundation’s free resources

Build a Guitar Hero-style game controller • From the pages of HackSpace magazine, editor Ben Everard shows you how to build your own rock ‘n’ roll-ready guitar controller

Code an homage to a Game & Watch classic • Revisit Nintendo’s early gaming years with our homage to Fire

Shadows of Doubt

FROM CARDS TO CARTRIDGES • EXPLORING NINTENDO’S EARLY YEARS

Subscribe today

Interactive/The Gecko Gods • How a developer’s respite from university work led to a relaxing, 3D Zelda-like adventure

Interactive / P.3 • Character animator Sooyun Jang turns solo developer with this intense vertical shoot-’em-up

How I became a… Creative Director • Will Doyle from Supermassive Games on his arcade origins, team leadership, and Indiana Jones

Battle-ready beats: scoring Warhammer 40,000 • Veteran composer and audio auteur Doyle W. Donehoo discusses his work on Warhammer 40,000’s sprawling sci-fi universe

Subscription services: making maths not fun, but essential

Dorfromantik • We’ll forget the sun in his jealous sky as we lay tiles in fields of gold

Wildcat Gun Machine • Its meow is worse than its bite

We Were Here Forever • Together forever (but sometimes apart)

Best Month Ever! • Asleep at the wheel

Kirby and the Forgotten Land • Every all-you-can-eat buffet’s nightmare is a dream in 3D

Weird West...


Expand title description text
Frequency: One time Pages: 116 Publisher: Raspberry Pi Edition: #63

OverDrive Magazine

  • Release date: June 2, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Why it’s OK to give up when video games stop being fun

WELCOME

inkle’s incredible journey • Lead designer Joseph Humfrey introduces the studio’s latest opus, A Highland Song

Cracking the case wide open • Walking the voxelated city streets in Shadows of Doubt, a fully simulated detective thriller

Class is in session • Moulding the minds of tomorrow one unconventional college course at a time in Two Point Campus

Personal details • Designer Elwin Gorman talks us through his two very different upcoming adventures: NAIAD and PiAwk

That was the month that was

Incoming

Don’t Panic. • The Playdate injects a bit of whimsy into handheld gaming. We take a closer look

Playing with Pulp. • Inside Playdate’s budding game dev scene

Chasing the waves

Subscription offer • Free 8BitDo Pro 2 wired controller with a 12-month subscription to Wireframe

The Mega Drive’s forgotten Treasure trove • On legendary Japanese studio Treasure’s 30th anniversary, Mr Biffo wonders: was the Mega Drive just getting started when Sega moved on?

THE JOY OF MODDING HANDHELD CONSOLES • There’s a thriving scene around repairing and upgrading handheld consoles. We talk to a few people who help make it all possible

The principles of game design • It’s easier than ever to become a game designer or filmmaker. But how do we ensure our work finds an audience in a cluttered media landscape?

My favourite cities: real and virtual • CityCraft says goodbye, and attempts to inspire with some of its favourite virtual and real cities

Write your own Game Boy game in C • Adding the finishing touches to your Drop Bear infinite runner with part two of our guide

How to playtest your game for under £50 • If you’re a cash-strapped indie dev, Steve has some affordable and practical playtesting advice for teams of all sizes

How to create dramatic video game characters • Ever felt your game’s character was flat? Get inspired by Antony’s method for generating depth

Make 3D adventures with Unity and the Raspberry Pi Foundation • How to take your first steps in creating virtual worlds using Unity and the Foundation’s free resources

Build a Guitar Hero-style game controller • From the pages of HackSpace magazine, editor Ben Everard shows you how to build your own rock ‘n’ roll-ready guitar controller

Code an homage to a Game & Watch classic • Revisit Nintendo’s early gaming years with our homage to Fire

Shadows of Doubt

FROM CARDS TO CARTRIDGES • EXPLORING NINTENDO’S EARLY YEARS

Subscribe today

Interactive/The Gecko Gods • How a developer’s respite from university work led to a relaxing, 3D Zelda-like adventure

Interactive / P.3 • Character animator Sooyun Jang turns solo developer with this intense vertical shoot-’em-up

How I became a… Creative Director • Will Doyle from Supermassive Games on his arcade origins, team leadership, and Indiana Jones

Battle-ready beats: scoring Warhammer 40,000 • Veteran composer and audio auteur Doyle W. Donehoo discusses his work on Warhammer 40,000’s sprawling sci-fi universe

Subscription services: making maths not fun, but essential

Dorfromantik • We’ll forget the sun in his jealous sky as we lay tiles in fields of gold

Wildcat Gun Machine • Its meow is worse than its bite

We Were Here Forever • Together forever (but sometimes apart)

Best Month Ever! • Asleep at the wheel

Kirby and the Forgotten Land • Every all-you-can-eat buffet’s nightmare is a dream in 3D

Weird West...


Expand title description text