Wireframe looks at how games are made and who makes them, and even guides you through making your own.
LEGO Star Wars: The Skywalker Saga finds the light side of fandom
WELCOME
INSIDE JOB • Combining a handcrafted 3D art style and satirical story to poke fun at the consumerist future? It must be The Last Worker
What fresh hell is this? • Scottish developer Damage State introduces its hectic FPS, SCATHE
Eternal Threads • Exploring the boundaries of cause and effect in Cosmonaut Studios’ tightly-knit time travel story
Music to our ears • Turning everything up to 11 as we blast to the beat in rhythm-driven dungeon crawler, Soundfall
That was the month that was
Incoming
Tracking down the obscure mind behind Castlevania • Castlevania director Hitoshi Akamatsu changed gaming, and then vanished without a trace
Video gaming’s warm embrace
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Gallery
KONAMI 1980s Classics • The Japanese firm’s 20 greatest games of the eighties – plus five honourable mentions…
Toolbox • The art, theory, and production of video games
Designing the City of Glass • A detailed look back at the making of Mirror’s Edge Catalyst’s urban heart
Write your own Game Boy game in C • Learn the basics of making a game on original handheld hardware with the Game Boy Development Kit
Telling stories and communicating vision • This month, Antony dives into inspiring teams and promoting cohesion — through story time
Balancing your game: why, when, and how • Balancing games can be a challenge, particularly because the goal isn’t to achieve perfect balance in the first place…
The principles of game design • As the Atari 2600 nears its 45th anniversary, Howard ponders its impact and lasting legacy
Make a Guitar Hero-style rhythm action game • Channel your inner rock god with our plucky homage
Gallery
BEYOND SYNTHWAVE • WE TALK TO THE DEVELOPERS WHO’VE LOOKED BEYOND THE OBVIOUS CLICHÉS FOR THEIR 1980S-SET GAMES
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Interactive / Pompom • Willem Rosenthal tells us all about his zany love letter to the SNES era of action platformers
Interactive / Fish Cymophis • One developer’s mission to make the underwater world even more terrifying in a fishy brand of retro horror
How I became a… QA analyst • Pieces Interactive’s Helena Hansen tells us about the important art of Quality Assurance
SNK’s fighting history • Veteran staff at SNK recall the company’s 1990s fighting game heyday – and the path leading to this year’s The King Of Fighters XV
An eventful week
Backend Contents • Reviews, retro games, and lots more besides
TUNIC • Manual transmission
Abermore • All your vase are belong to us
Janitor Bleeds • Stranger pixels
NORCO • Louisiana Route Zero
Orbital Bullet • What goes around comes around
LEGO Star Wars: The Skywalker Saga • Bringing piece back to the galaxy
Sol Cresta • Fun in the sun
Itch.io roundup • Picking out some of the platform’s standout titles
STREAM OF CONSCIOUSNESS • Streamer, podcaster, and fitness enthusiast Tanya “Tazziii” Ellen talks her gaming past
The Wireframe HOTLIST • The best PC games, according to Wireframe, catering for whatever your mood might be
PC Top 10
A clear winner
Just Kidding
Reanimating the dead
Advance Effect
Let’s go round again • With the lightest of spoilers, Ryan goes loopy for the time-hopping adventure, The Forgotten City
Third strike’s the charm • Aaron recharges his beam katana for a return trip to Santa Destroy in No More Heroes...