Wireframe looks at how games are made and who makes them, and even guides you through making your own.
Dystopian games revel in the power of choice – or the illusion of it
FAREWELL…
The sun always shines on TV • Out of the Blue Games reveals how it changed channels to make American Arcadia, a 2.5D side-scroller, first-person puzzler hybrid that plays on the paranoia of questioning your own reality
Climb every mountain • How a whimsical encounter led to a fruitful creative partnership – and the physics-based action adventure, Surmount
Absolutely knackered • Solving puzzles while lying down? It’s all in a day’s work for Exhausted Man
That was the month that was
Video games to look forward to in 2023 • Another year, another raft of video games on the horizon. Here’s Wireframe’s most anticipated titles, large and small
Snakes on a phone! • Mobile gaming was popularised by Snake, but that isn’t where it began…
How hard can it be to bring your indie game to mobile? • The developers behind Immortality, Night in the Woods, and Into the Breach reveal the trials and tribulations that go into making a mobile port of your hit game.
Wireframe magazine’s GameDev.tv course bundle • Learn how to make games for less with Wireframe and GameDev.tv’s exclusive reader offer
Melatonin
Mega Drivers • Years after its nineties heyday, Sega’s 16-bit console is still getting new games. We chat with some of the people behind its thriving indie dev scene
The ZX Spectrum’s colour clash was a good thing: this game proves it
Toolbox • The art, theory, and production of video games
Stop when you’ve had enough • Antony examines the rare few games which dare to let players decide when they end
The principles of game design • In the games industry, litigation is even more prevalent than creativity, Howard writes. Can’t we all just get along?
Animal Crossing-style season changes in Unreal Engine 5 • Have your game world change depending on the time of year with our easy-to-follow guide
Tower defence wall building in Python • Protect your castle in the style of Atari’s pioneering Rampart. Mark shows you how
How I became an… Audio Director • Jon Newman from Inflexion Games discusses how to be an audio expert and the value of learning other disciplines
How we used sound to craft the world of Moss: Book II • Making an action-adventure for VR devices gave Kristen and her team a unique opportunity to experiment with sound
From obscure Game Boy title to indie darling • The Shantae series has been delighting gamers for two decades. To celebrate the franchise’s recent anniversary, we sat down with series creators Matt and Erin Bozon
Interactive / Video Game Fables • Solo developer Matt Sharp talks candidly about the struggles of making and releasing his charming homage to JRPGs
Interactive / OTXO • Nate ‘Lateralis’ Haddock makes the perfect top-down shooter cocktail with three ingredients: guns, gore, and unpredictability
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Infinity Hero • Activision alumnus Brian Bright talks his early DJ antics, making music for Tony Hawk, and why Embracer Group came calling
Full Steam (Deck) ahead!
Backend Contents • Reviews, retro games, and lots more besides
Somerville • Close encounters of the quiet kind
The Dark Pictures Anthology: The Devil in Me • A (Super)massive step back
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Goat Simulator 3 • Being the G.O.A.T isn’t overrated
The Knight Witch • Your hex is on fire
Marvel’s Midnight Suns • Mutants, magicians, and millionaires assemble for some classy superhero strategy
The Callisto Protocol...