Wireframe looks at how games are made and who makes them, and even guides you through making your own.
Supermassive Games has rewritten the rules of horror video games
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GOTTA FUSE ‘EM ALL! • Creature collecting gets an analogue upgrade in Cassette Beasts, Bytten Studio’s monster-infused indie RPG with an old-school heart
Rainbow islands • Game director Phil Crifo talks through the origins and ambitions of his studio’s tropical sandbox, Tchia
Beyond the realms of possibility • How one team of ex-BioWare developers are hoping to rewrite the survival game rule book with Nightingale
Picture yourself in a boat on a river • Taking a serene look at the end of the world with Highwater, Demagog Studio’s upcoming turn-based strategy adventure
That was the month that was
Incoming
BEATLE MANIA • WE EXPLORE THE BEATLES’ SUBTLE INFLUENCE ON GAMES DEVELOPERS OVER THE LAST HALF A CENTURY
Diving back into Human Revolution’s sea of orange
Early game music was catchier! • Why were early game themes such earworms?
Indies in the mix • Super Rare Games’ Ryan Brown tells us how a long-gestating idea turned into a new way of packaging indie games: the Mixtape
Mixtape highlights • A handful of the must-play games on the Super Rare Mixtape volumes released so far
The principles of game design • When does your commitment to game development tip over into obsession? Howard has some personal insight to share…
Telling Röki’s modern fairy tale • Röki writer/narrative designer Danny Salfield Wadeson reveals a ‘big picture’ approach we ought to emulate in our own storytelling
Designing puzzles and problems • Puzzles and problems are a gaming staple, but how do they work, and how can you design them to challenge, but not frustrate, your players?
Creating a mount system in Unreal Engine • Use classes and interfaces to create interactive cars and other mounts
Code a gravity-defying platformer mechanic • Walk on the ceiling in our homage to Metal Storm on the NES
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Ship of Fools
SWEET CHARITY WHEN VIDEO GAMES SUPPORT WORTHY CAUSES • Gaming can seem a selfish and isolated hobby. But the industry has a long history of raising money, right up to the present day
How I became a… UX designer • Creative Assembly’s Anna Wikström demystifies the art of making games understandable for players
Interactive / The Building 71 Incident • Brazilian student Bruno Pressanto explains how he made a terrifying horror game on a shoestring budget
Interactive / Astronite • Domènec Claret talks about creating a 1-bit adventure inspired by Metroidvanias new and old for his console debut
Rising like a phoenix • Star Fox co-creator and Q-Games founder Dylan Cuthbert discusses his 30-plus year career
Austerity gaming
Neon White • The fastest way to Heaven
Teenage Mutant Ninja Turtles: Shredder’s Revenge • Crude but cool
Time on Frog Island • Going for croak in a ribbiting island paradise
Mothmen 1966 • If you go down to the woods today, you’re in for a beast surprise
Fobia – St. Dinfna Hotel • Residence of evil
Stray • Knows where it’s at
Why not try… Itch.io roundup • Picking out some of the platform’s standout titles
STREAM OF CONSCIOUSNESS • MariaThePadawan dishes the details on her favourite games and streaming habits
The Wireframe HOTLIST • The best PC games, according to Wireframe, catering for whatever your mood might be
PC Top 10
Backwards compatible
Backwards Compatible
The statue is not awakened • This month, Ryan scratches his head over...