Wireframe looks at how games are made and who makes them, and even guides you through making your own.
Is blockchain really the enemy?
WELCOME
JOURNEY TO THE RED PLANET • KeokeN Interactive follows up its 2019 surprise sci-fi hit with Deliver Us Mars, a high-stakes interstellar odyssey where saving humanity has never felt so close to home
GET A GRIP
SPACE EXPERT INSIGHTS
Exploring un-fur-miliar territory • Survive a dystopia of cat-astrophic proportions in Stray, BlueTwelve Studio’s feline adventure-platformer
KEYFRAMING A CAT
World of pure imagination • Happy Juice Games introduces Lost in Play, its interactive point-and-click adventure that functions like a playable cartoon
MAKING PERFECT PUZZLES
Carnival of Souls • Reply Game Studios take us behind the scenes on its upcoming hack-and-slash, Soulstice
I FOUGHT THE LORE
That was the month that was
Incoming
WIN A 34" IIYAMA PROLITE GAMING MONITOR
The long legacy of Spacewar! • Without Spacewar!, odds are games today would look very different. Mr Biffo charts the history of one of gaming’s most celebrated genres
BEYOND MAX PAYNE • We chart the history of the Finnish game industry and take a look at what its dev scene looks like today
SONY ACQUIRES HOUSEMARQUE
TO THE MOON
SHAREWARE/FREEWARE IN FINLAND
The old-fashioned beat-’em-up is back – and better than ever
Custom PC • THE BEST-SELLING MAG FOR PC HARDWARE, OVERCLOCKING, GAMING & MODDING
SCHiM
All across the universe • Exploring the greatest planets that video games have to offer
The narrative design of The Beatles • In order to better think about narrative-led games, let’s first take a look at some very well-known songs
QTEs
The principles of game design • You need drive to succeed in the video game industry, but having a dream is also vital, Howard writes
NEW SYSTEM
Custom gravity planet walking in Unreal Engine • Get a character walking and hopping around a spherical planet, Super Mario Galaxy-style
Using matrices to power your content • Creating all the elements that populate your game takes time. Thinking with matrices allows you to create that content with maximum efficiency
CONTENT SYSTEMS
THE IRON TRIANGLE
AUDIENCE EXPECTATIONS
How to write a playtest survey • Surveys can help you understand and measure players’ thoughts, resulting in better video games. Here’s how to get started
GET THE RIGHT PLAYERS
Code an homage to Super Stardust • Vent your hatred of rocks in our Pygame Zero salute to the 16-bit hit
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Lost in Play
THE HISTORY OF SSI’S BUCK ROGERS RPGs • SSI published some of the first official Dungeons & Dragons CRPGs. But the company also made a pair of fondly remembered sci-fi titles
SSI & DUNGEONS AND DRAGONS
BUCK ROGERS: THE TV SERIES
PROJECT M: THE END OF SSI AS WE KNEW IT
How I became a… Lead Programmer • Rebellion’s Rich May discusses his programming journey and top breaking-in tips
Career highlights
Interactive / Morbid Metal • Felix Schade discusses his future-set shape-shifting actioner, which gives players their own one-person mech army
FAST YET PRECISE
Interactive / Bit Orchard: Animal Valley • Tennessee-based developer 2Boone Games explains how he burned the midnight oil to create his tiny farming sim
PUSHING PIXELS
Answering the industry’s port of call • With over 25 years of experience under its belt bridging the gap between platforms, Aspyr delves into the secret of a successful video game port
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