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Wireframe Magazine

#64
Magazine

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Is blockchain really the enemy?

WELCOME

JOURNEY TO THE RED PLANET • KeokeN Interactive follows up its 2019 surprise sci-fi hit with Deliver Us Mars, a high-stakes interstellar odyssey where saving humanity has never felt so close to home

GET A GRIP

SPACE EXPERT INSIGHTS

Exploring un-fur-miliar territory • Survive a dystopia of cat-astrophic proportions in Stray, BlueTwelve Studio’s feline adventure-platformer

KEYFRAMING A CAT

World of pure imagination • Happy Juice Games introduces Lost in Play, its interactive point-and-click adventure that functions like a playable cartoon

MAKING PERFECT PUZZLES

Carnival of Souls • Reply Game Studios take us behind the scenes on its upcoming hack-and-slash, Soulstice

I FOUGHT THE LORE

That was the month that was

Incoming

WIN A 34" IIYAMA PROLITE GAMING MONITOR

The long legacy of Spacewar! • Without Spacewar!, odds are games today would look very different. Mr Biffo charts the history of one of gaming’s most celebrated genres

BEYOND MAX PAYNE • We chart the history of the Finnish game industry and take a look at what its dev scene looks like today

SONY ACQUIRES HOUSEMARQUE

TO THE MOON

SHAREWARE/FREEWARE IN FINLAND

The old-fashioned beat-’em-up is back – and better than ever

Custom PC • THE BEST-SELLING MAG FOR PC HARDWARE, OVERCLOCKING, GAMING & MODDING

SCHiM

All across the universe • Exploring the greatest planets that video games have to offer

The narrative design of The Beatles • In order to better think about narrative-led games, let’s first take a look at some very well-known songs

QTEs

The principles of game design • You need drive to succeed in the video game industry, but having a dream is also vital, Howard writes

NEW SYSTEM

Custom gravity planet walking in Unreal Engine • Get a character walking and hopping around a spherical planet, Super Mario Galaxy-style

Using matrices to power your content • Creating all the elements that populate your game takes time. Thinking with matrices allows you to create that content with maximum efficiency

CONTENT SYSTEMS

THE IRON TRIANGLE

AUDIENCE EXPECTATIONS

How to write a playtest survey • Surveys can help you understand and measure players’ thoughts, resulting in better video games. Here’s how to get started

GET THE RIGHT PLAYERS

Code an homage to Super Stardust • Vent your hatred of rocks in our Pygame Zero salute to the 16-bit hit

Subscribe today

Lost in Play

THE HISTORY OF SSI’S BUCK ROGERS RPGs • SSI published some of the first official Dungeons & Dragons CRPGs. But the company also made a pair of fondly remembered sci-fi titles

SSI & DUNGEONS AND DRAGONS

BUCK ROGERS: THE TV SERIES

PROJECT M: THE END OF SSI AS WE KNEW IT

How I became a… Lead Programmer • Rebellion’s Rich May discusses his programming journey and top breaking-in tips

Career highlights

Interactive / Morbid Metal • Felix Schade discusses his future-set shape-shifting actioner, which gives players their own one-person mech army

FAST YET PRECISE

Interactive / Bit Orchard: Animal Valley • Tennessee-based developer 2Boone Games explains how he burned the midnight oil to create his tiny farming sim

PUSHING PIXELS

Answering the industry’s port of call • With over 25 years of experience under its belt bridging the gap between platforms, Aspyr delves into the secret of a successful video game port

BACK TO THE...


Expand title description text
Frequency: One time Pages: 116 Publisher: Raspberry Pi Edition: #64

OverDrive Magazine

  • Release date: July 7, 2022

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

Wireframe looks at how games are made and who makes them, and even guides you through making your own.

Is blockchain really the enemy?

WELCOME

JOURNEY TO THE RED PLANET • KeokeN Interactive follows up its 2019 surprise sci-fi hit with Deliver Us Mars, a high-stakes interstellar odyssey where saving humanity has never felt so close to home

GET A GRIP

SPACE EXPERT INSIGHTS

Exploring un-fur-miliar territory • Survive a dystopia of cat-astrophic proportions in Stray, BlueTwelve Studio’s feline adventure-platformer

KEYFRAMING A CAT

World of pure imagination • Happy Juice Games introduces Lost in Play, its interactive point-and-click adventure that functions like a playable cartoon

MAKING PERFECT PUZZLES

Carnival of Souls • Reply Game Studios take us behind the scenes on its upcoming hack-and-slash, Soulstice

I FOUGHT THE LORE

That was the month that was

Incoming

WIN A 34" IIYAMA PROLITE GAMING MONITOR

The long legacy of Spacewar! • Without Spacewar!, odds are games today would look very different. Mr Biffo charts the history of one of gaming’s most celebrated genres

BEYOND MAX PAYNE • We chart the history of the Finnish game industry and take a look at what its dev scene looks like today

SONY ACQUIRES HOUSEMARQUE

TO THE MOON

SHAREWARE/FREEWARE IN FINLAND

The old-fashioned beat-’em-up is back – and better than ever

Custom PC • THE BEST-SELLING MAG FOR PC HARDWARE, OVERCLOCKING, GAMING & MODDING

SCHiM

All across the universe • Exploring the greatest planets that video games have to offer

The narrative design of The Beatles • In order to better think about narrative-led games, let’s first take a look at some very well-known songs

QTEs

The principles of game design • You need drive to succeed in the video game industry, but having a dream is also vital, Howard writes

NEW SYSTEM

Custom gravity planet walking in Unreal Engine • Get a character walking and hopping around a spherical planet, Super Mario Galaxy-style

Using matrices to power your content • Creating all the elements that populate your game takes time. Thinking with matrices allows you to create that content with maximum efficiency

CONTENT SYSTEMS

THE IRON TRIANGLE

AUDIENCE EXPECTATIONS

How to write a playtest survey • Surveys can help you understand and measure players’ thoughts, resulting in better video games. Here’s how to get started

GET THE RIGHT PLAYERS

Code an homage to Super Stardust • Vent your hatred of rocks in our Pygame Zero salute to the 16-bit hit

Subscribe today

Lost in Play

THE HISTORY OF SSI’S BUCK ROGERS RPGs • SSI published some of the first official Dungeons & Dragons CRPGs. But the company also made a pair of fondly remembered sci-fi titles

SSI & DUNGEONS AND DRAGONS

BUCK ROGERS: THE TV SERIES

PROJECT M: THE END OF SSI AS WE KNEW IT

How I became a… Lead Programmer • Rebellion’s Rich May discusses his programming journey and top breaking-in tips

Career highlights

Interactive / Morbid Metal • Felix Schade discusses his future-set shape-shifting actioner, which gives players their own one-person mech army

FAST YET PRECISE

Interactive / Bit Orchard: Animal Valley • Tennessee-based developer 2Boone Games explains how he burned the midnight oil to create his tiny farming sim

PUSHING PIXELS

Answering the industry’s port of call • With over 25 years of experience under its belt bridging the gap between platforms, Aspyr delves into the secret of a successful video game port

BACK TO THE...


Expand title description text