Wireframe looks at how games are made and who makes them, and even guides you through making your own.
Ray tracing doesn’t make beautiful games; great art direction does
WELCOME
WALKABOUT • Keeping an eye on the horizon in Stray Fawn Studio’s The Wandering Village
Capturing the apocalypse • Writer Kevin Sullivan chats to us about his studio’s upcoming adventure, Season
Wizordum • Wiz-a-dor-ah, we adore her
A new space • It’s one small step from Kerbal to Balsa Model Flight Simulator
That was the month that was
Post Apocalypse • The price of Nintendo games, and your memories of the ZX Spectrum. It’s this month’s letters
Shortcuts • We’ve been paying tribute to the ZX Spectrum this month, so we scrambled our followers on Twitter to give us their memories of Sir Clive’s computer and its games
Incoming
Uncle Clive’s Greatest Hit: THE ZX SPECTRUM • We pay tribute to the computer that created an entire ecosystem of programmers, publishers, hardware makers, and gamers
A restless farewell
MAKE A RICHCAST COMPETITION • Wireframe is teaming up with Panivox to invite you to make your very own awesome RichCast experience
The lost art of HANDHELD DEMAKES • As the lines blur between consoles and portable systems, we remember the conversions that pushed handheld hardware to its limits
Designing Bloodhunt’s battle royale city • Sharkmob’s game director talks us through the design decisions that shaped Vampire: The Masquerade - Bloodhunt’s Prague
The principles of game design • How did the leap to 3D affect the games industry? Profoundly, Howard writes
Source Code DX: make a Boulder Dash level editor in Python • In a Source Code special, Mark shows you how to create an entire Boulder Dash construction kit from scratch
Boulder Builder • Here’s Mark’s code for a full-featured Boulder Dash construction kit. To get it running on your system, you’ll need to install Pygame Zero. Full instructions are available at wfmag.cc/pgzero.
Zero-sum gameplay and loss aversion • Tapping into player psychology can enhance the tension, drama, and impact of your games, but these powerful techniques need handling with care
The three pillars of investigative gameplay • Ever wanted a player to more deeply engage with the details of your story? Here’s how
Source Code Code an homage to Bubble Bobble • Blow bubbles and burst them in our tribute to an arcade classic
Blowing bubbles in Python • Here’s Mark’s code, which re-creates Bubble Bobble’s blowing-and-bursting mechanics in Python. To get it working on your machine, you’ll first need to install Pygame Zero. You can find full instructions at wfmag.cc/pgzero.
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ENHANCED MODE • With true PlayStation 5 and Xbox Series exclusives still few and far between, we speak to the studios updating their titles for the next-gen era
Interactive / Death Drives A Bus • Developer Ben Burnes tells us about the process of making a 2D puzzle game with a deathly twist
beyond rhythm • How experimental developers are remixing rhythm and gameplay to create unique experiences
Online Diary GITTIN’ GUD • Another delve into the jungle of licensed tie-ins – it’s Predator: Hunting Grounds
System Profile Nintendo GameCube • How Nintendo’s dinky console won over the gaming public’s hearts and minds
Fortnite, everynite
Hoa • Sunny delight
Road 96 • Warning: contains mild peril and travel board games
Hot Wheels Unleashed • Die-cast and Furious: Toybox Drift
JETT: The Far Shore • A tale of star pilgrims that’s more ‘grim’ than, er, ‘pil’
Boyfriend Dungeon • Time to sharpen those...